Star Vortex has first-party mod support. Create new content or patch game mechanics with code mods.
Download and install Unity 2022.3.62f2. The version must match exactly or your AssetBundles will not load.
When creating your project, select 2D (Built-in Render Pipeline) as the template.
ThunderKit lets your mod project reference the game's types and assemblies so you can create ScriptableObjects and write code mods.
After ThunderKit installs, a settings window will appear:
Star Vortex.exe game executableThis imports all of the game's types into your project so you can create mod content.
The StarVortexModSDK.unitypackage contains build tools, language templates, and full modding documentation. It is included with the game.
You can find it at:
To import it into your Unity project:
.unitypackage fileThe SDK includes a detailed MODDING_GUIDE.txt and README.txt with full field references for every item type, weapon type, and ScriptableObject in the game.
Once your content is ready, use the menu items added by the SDK to build and package:
Copy the resulting mod folder into the game's StarVortex_Data/Mods/ directory to test it locally.
mod.json manifest. The SDK template includes one — just update the fields with your mod's details.
Star Vortex includes a Workshop Uploader tool for publishing your mod to the Steam Workshop. You can find it in the game's install directory:
Mods published to the Steam Workshop are automatically downloaded and loaded for anyone who subscribes.